![]() Mutations are bigger and meaner than most of the Ridden you’ll encounter. Mutations are far more common than L4D‘s Special Infected If you’re going up against traumatic Crushers, they should be taken down immediately, even if it means taking a few hits from general Ridden. Most importantly, they will let you know which targets should take priority. You’ll gain more corruption cards as you slide up the difficulties. This makes it hard to plan for what is coming up because you never know when the game will throw an Ogre at you while also covering the map in dense mist. The game’s levels aren’t properly random – certain paths will be closed off, special rooms full of loot can appear in different places or pathways can include horde-summoning birds and alarmed cars – and the real changes will come from the corruption cards, which will throw you constant curveballs that will make each run feel slightly different. Here you grab a few cards, tweak your deck, and venture out again to push through a few levels more. ![]() Typically you’ll push through several levels on a run before failing and heading back to Fort Hope. As with all roguelikes, your progression will be incremental.
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